![]() ![]() Added minigame provisioning and Avant Gardens Survival.Added persistence of character stats between sessions.Added player collisions checks on server ( #30, #122, #230, #255).This feature is not stable and is disabled by default.Added experimental with AI pathfinding ( #19).Some of these changes overlap due to being over a year and a half since the last release. This is the second development release, intended to make it easier for people to get Uchu up and running. Fixed interrupting quickbuilds (running out imagination or letting go of Shift) causing interactions to break ( #323).Fixed missions failing to progress if there were tasks of multiple types ( #321).Implemented additional functionality with modular building ( #297).UseEmoteTask uses all possible emotes rather than the first.Moved initialization into it's own method.Added OnSkill event in preparation for more scripts.BasicAttackBehavior only changes orientation if the caster is an enemy of the player.As an example, the Skeleton Key will spawn the Bone Daddy where the visual appears, rather than on top of the player.SpawnObjectBehavior spawns it's object away from the user.Applies to both Mech turrets and Engineer turrets.The base of the turret no longer rotates with the head.Toby Squidbarrel gives flag 24 upon completion of Prove Yarr Self.Partially works, but the boat doesn't move due to missing behaviors.Sentinel does not work yet due to missing behaviors. ![]() Assembly gives imagination upon running out.Implemented many missing scripts ( #294) - Following change notes by Fro Zen:.Fixed Linux builds not starting scripts properly if.Fixed memory leak when writing network traffic ( #319).If there is an issue with your particular setup, please create a GitHub issue about it. More information will be provided when we get closer to releasing our server's source, but in the meantime this isn't the end, Explorers.This is the fourth development release, intended to make it easier for people to get Uchu up and running. The community, all developers within the community and past/present from our team, the original game developers who've thrown encouraging words and The LEGO Group for caring about fan projects. We never expected to see the amount of attention and support that the game has gotten over the past years, from both the community and The LEGO Group. ![]() We were all kids who loved the game and who wished we could've seen it get the success it deserved. Since 2013, all we've wanted was to bring back LEGO Universe and play it again. (so that means keep following the DLU Twitter!) Thank you all for joining us and keep an eye out for our future projects, which we’ll share on our social channels. Tweet all your gameplay, streams and properties at us with the hashtag #darkflameuniverse so we can share them to the world. We’ll keep it short go, enjoy the game again. The game will never die again and you will always have access to it. Whatever it is you want to do, you now have the rest of your life to do it in LEGO Universe. Maybe you want to start with exploring Avant Gardens with friends or farming Survival for the Retro Movie Camera item, or you’re feeling like you want to build an amazing property to show off to the world! While the game closed back in 2012, the LEGO Universe community persisted.Īfter almost a decade of work across the entire community, we’ve now gotten to a point where we feel satisfied about our work and can release something to the world. Today, we finish what we started 10 years ago when the game first closed. ![]()
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